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Big Changes at Premium Edition Games

Posted by Jeffrey Wittenhagen on

Big Changes at Premium Edition Games

As the physical collecting landscape changes and evolves, Premium Edition Games is also going to upgrade it's practices. The quantities we will be producing going forward will be much smaller so we can continue to release titles. What won't change is our focus on bringing the highest quality physical games to modern and retro platforms! Here is how things will be changing for those looking to purchase our physical titles: "First Print: Premium Editions" First Print Premium Editions for all titles going forward (Starting with Rack N Ruin) will be limited in quantity to under 2000 copies, including Retro/Deluxe Edition...

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Interview with Demon's Tier+ Coder: Fabrice (COWCAT)

Posted by Barry Carenza on

Interview with Demon's Tier+ Coder: Fabrice (COWCAT)

Please introduce yourself and let our readers know who you are and a little about yourself? Hello, I'm Fabrice, a 36 year-old French solo developer from COWCAT! How did you get into making/porting video games? I've made games all my life, starting with an Amstrad CPC when I was 8 year old. I only started making commercial games after leaving my day job in 2014 and working hard on a funny adventure game called Demetrios, released in 2016 on PC. After this I made various console ports and Daniel (from Diabolical Mind) noticed it! He reached me because he wanted...

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INTERVIEW WITH DEMON'S TIER+ DEVELOPER: DANIEL (DIABOLICAL MIND GAMES)

Posted by Barry Carenza on

INTERVIEW WITH DEMON'S TIER+ DEVELOPER: DANIEL (DIABOLICAL MIND GAMES)

Please introduce yourself and let our readers know who you are and a little about yourself? Hello, my name is Daniel, I was born in Spain and I am the creator of diabolical mind games. All these games were created by me, even though I had help like with the music, by outside workers.  How did you get into making video games? I started many years ago, making apps for android, initially and later for iphone appstore. The first game was a puzzle one, created in 2012, it was similar to the columns of Sega. but with candies :)    What titles...

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Premium Edition Games Video Interview with Matt Bitner (A Robot Named Fight!)

Posted by Barry Carenza on

Premium Edition Games Video Interview with Matt Bitner (A Robot Named Fight!)

We had the honor of spending some time with Matt Bitner, developer for A Robot Named Fight! Come learn more about Matt, his inspirations for A Robot Named Fight!, what else he's working on and more!

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Disk To Digital | Xclusive Interview with Barry Carenza!

Posted by Barry Carenza on

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